Quick Guide to Damage Reduction
By Raine.
If you’re suddenly getting 1 hit killed by slimes, chances are your Capybara needs a thicker hide. Damage reduction is the single most important defensive stat you need to survive the harsh world. Good for you, I’m here to tell you how it works!
As of version 1.2.2, there are multiple types of damage reduction. We will be focusing on the 2 most important ones.
Where is my damage reduction?
See picture:
- A + B = Basic Atk Reduction
- A + C = Skill Dmg Reduction
New
- In chapter 1-80: Maximum reduction is capped at 75% (same as version 1.1.2)
- In chapter 81-83: Not too sure if its capped at 75% or not.
- In chapter 84-106: Ranges from 100% to 125% reduction is capped at 1/3 the amount you would have received with the 1.1.2 calculation.
At chapter 81 to 100, you’ll need 125% reduction to play comfortably.
From chapter 101 onwards, you’ll realise you’re taking more damage as you progress through the days. My latest discovery is I can cap reduction at 230% onwards at chapter 101. However it’s not necessary to cap reduction to progress.
How does damage reduction work?
Simply put, if a monster hits you for 100m, you have 50% reduction, you receive 50m damage.
The 2 most important types of damage reduction
- Basic atk reduction – reduces basic hits you receive (includes basic atk, combo atk, counter atk)
- Skill dmg reduction – reduces skill damage you receive (includes lightning, dagger, rage, sword chi, divine spear). It seems that poison and burn cannot be reduced.
TLDR
Get 130% basic / skill dmg reduction if you are higher than chapter 81 and win! You may want more reduction after chapter 101.
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