Understanding Your Workers
Knowing about your workers’ stats can help you spot problems. Energy is like a stamina bar. The red arrows show how long a worker can work. When energy gets low, they’ll finish their task and rest. They won’t work again until their energy is back up. If energy hits zero, they’ll start to get unhappy.
This matters for carriers who move stuff far away. They won’t drop what they’re carrying when tired, but they’ll get less happy until they finish.
Right now, happiness doesn’t seem to do much. Motivation affects how fast happiness and energy change. At first, motivation stays high. Later, workers will want good pay and rest areas. Without these, they’ll get tired faster.
You can only hire workers up to level 3. To make them better, you need to train them. You need training equipment for this. Better equipment lets workers reach higher levels.
A worker’s level shows how good they are at their job. For carriers, it means how much they can carry. Each car part has a weight. Higher-level carriers can move more parts at once. This means you need fewer workers to do the same job.
Understanding Car Quality
Car quality is important because customers have requirements. As you advance in the game, customers want better quality cars. If the quality doesn’t match what they need, they won’t buy the car, even if everything else is good.
The level of your mechanics doesn’t affect quality much. Tests with mechanics from level 1 to 7 showed only small changes in car quality. Mechanic level probably just affects how fast they work, like how transporter level affects how much they can carry.
Car quality is set when you start building a car. It can’t change during construction. Quality depends on the bonuses on your assembly line when you start building.
You can add upgrade stations to assembly points to boost quality. These don’t stack on one station, but putting them on different stations helps a lot. For example, putting one quality station on each of four assembly points works better than putting four on one point.
There’s also a repair workshop that can improve the quality of finished cars. It takes parked cars and makes them better. You need enough parking spots for this to work well.
Remember, these quality increases are based on chance. They’re not guaranteed to work every time. The game uses random number generation (RNG) to decide if the quality goes up.
I put one car quality station on each of four assembly stations. This made the overall quality of every 10 cars much better. The stations work together, but you can’t put more than one on a single station.
You can also use a repair workshop. It takes parked cars and makes them better quality. Make sure you have enough parking spots. If there’s no space to park the upgraded car, the worker will just wait and not do anything.
Understanding your Assembly Line
Balancing your assembly line is important. It helps control costs, prevents cars from backing up, and keeps workers busy. The main parts of an assembly line are the door, assembly point, and track for cars. There’s more to it, but we’ll explain that later.
On the screen, assembly lines start paused. Press play to start. Press stop to make changes. When you press stop, it finishes current cars but stops new ones. It doesn’t stop part deliveries though. You have to do that manually. The trash button stops everything right away and sells unfinished cars for less money.
The info boxes show different things. Production time tells you how long it takes to make a car. Average car production per week shows how many cars you make each week. Average production cost per car tells you how much each car costs to make. Average jobs per week shows how many parts are being added to cars each week.
You can assign workers to a line. This keeps them working on that line only. You can’t assign workers to specific assembly points, just the whole line.
For ordering parts, there’s a separate screen. You can name your orders, which is helpful if you have one warehouse giving parts to many assembly points. You can set when to reorder parts. This is based on how full your warehouse is. You can also see how much storage space you have and choose how many parts to order.
The order bar shows more detail. It tells you how much space each part takes up, how many parts you’re ordering, and the price. There’s also a multiplier. This lets you order parts for multiple cars at once. For example, if you need 4 doors for one car, you can set the order to 4 and use the multiplier to order for more cars. This might seem odd, but it’s useful later on.
I hope this was helpful to you!
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