Thunderstruck Skadi Build Guide – Consistent D100
By Silentghost28.
Sharing a pretty unique skadi build revolving around some interesting thunderstruck that I discovered kind of by accident while playing around with strike builds. It’s hard to test this exhaustively since it all happens (no pun intended) in a split second, but what I’ve found is:
- Thunderstruck % proc increase seems to apply to everything that your attack does- bonus attacks, statuses, strikes, heal on hit, everything. This includes untapped potential statuses and thrill of the fight’s chance to heal for 7.
- Bonus attacks (split-second, qareen) seem to retain the % proc increase from thunderstruck. With lv5 master thunderstruck it’s common to chain split-second attack 5+ times, all with increased chance for strikes, status, and healing. This can ramp up mythology fast and get burst heals from thrill of the fight, in addition to doing a huge shotgun of strikes
- Thunderstruck can activate multiple times if you keep dashing without attacking. No idea if the % proc increase stacks but it’s possible that it does
This build tries to maximize this effect with a playstyle of basically keeping your distance until you get thunderstruck, then going in for one big chain attack.
Talents
- T1: Luck is better than 1% damage to get more procs of thunderstruck and strikes.
- T2: Damage to skellies for early game and pull radius since tornados/soulstealers commonly kill stuff farther away.
- T3: Attack speed, status refresh.
- T4: Strike damage.
- T5-6: Strike slots and flurry are core, the rest is flex. I prefer ms and status duration but you can do whatever. IMO the fear talent griefs you- your damage comes from overlapping a ton of strike projectiles right in front of you and fear just makes stuff run out of it.
- T7: I like 4 in thrill of the fight and 1 in untapped potential. Survivability is premium in D100, and with thunderstruck + split second attack chains 3% chance for each status is still plenty to stack up mythology on bosses.
- T8: Mythology.
Gods
Leigong
- Split-second attack: 1 point then banish. Proc chance doesn’t scale much with levels and we don’t care about attack damage
- Thunderstruck: Core of the build, take expert+. See intro post for why/how it’s used
- Tornados: Our main AoE, take expert+. Master tornados > hurricane
- Urgency: cdr for thunderstruck, tornados, divine shield, and sudden death. Take expert+
- Max thunderstruck, urgency, then tornados in that order
- Second bolt for sudden death is worth 1 point
- Banish/ignore everything else
Mort
- Soulstealers: Our main single-target damage. Great with flurry. Covers the screen in phantoms in combination with thunderstruck and split-second attack. Take expert+
- Mayhem: Take adept+, getting it early matters more than rarity
- Sickles: 1 point, just helps proc statuses. We don’t scale attack damage so no point leveling it
- Execution: more xp = good.
- Sudden death: good with urgency cdr and second bolt, kills insect ladies
- Vampirism: survivability
- Malady: great with untapped potential + mythology
Justice
- Standard survivability stuff: Protection, inner peace, divine shield, any 2 of reprisal/retribution/purification
- Day of judgement: kill insect ladies
- 1 point into dash then banish
Alternates
Either vampirism or inner peace is pretty necessary for healing but not both. The 3 above are most consistent combo as it gives essentially 2x likelihood to roll survivability legendaries, but I have had clears replacing mort with winter and ninh. With winter you go ice shards instead of soulstealers and lean more into the cc passives with mythology. With ninh you go landslide/quake for cc with urgency cdr and get strike area for earth spike and tornados.
Uniques
- Name of the desert. Non-negotiable. BiS stats and builtin tornados carry the early game and scale well into late
- The Zealot helm is one of the few ways to get high cdr from gear, great for thunderstruck, divine shield, and sudden death. A ton of evasion and attack speed also helpful. Low master offers and -20% HP are obviously the drawback- I think it’s very strong but you can go normal helm to maximize master offers if you prefer
- If you do go zealot, waste and fried rice are nice for more consistent legendaries. Black lamp is fine if you don’t mind missing your gods and restarting, but I find that annoying
- Qareen. Nice for more bonus attacks but as its main stat is attack damage, a normal amulet with high strike damage/projectiles is better
General Stat Priorities
- Strike damage and projectiles, as much as you can get
- Having -60% damage affix on something is extremely helpful
- 250ish+ HP for D100, and to offset the zealot reduction
- Luck for thunderstruck and strike chance- 30 to 50% is fine, you don’t need a ton
- 6+ alterations, rerolls, and banishes
- Dash distance on your boots is helpful to avoid big aoes (dogs, ogre things) on D100
Strategy and General Tips
- After the first few minutes, you should never be holding down attack. Dash to avoid damage, get thunderstruck, onetap the biggest threat, repeat.
- Instakill casts help a ton with elites in the early game. If you’re in a tight spot, it’s worth to spend a point on sudden death to auto-cast it and kill everything.
- Be patient with your thunderstruck attack. Only swing when you’re sure it’ll hit, especially against insect ladies. It’s the difference between killing most of the screen and doing nothing for the next 5s.
- Against djinn, the beam is the only real threat. You should kill him in 2-4 thunderstruck combos depending on split-second attack rng. Stay near a column, hit him with thunderstruck, go back to a column.
I hope you found this useful. Wishing you luck!
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