Parties Guide
What’s a man to do in this dangerous world – veiled by the unknown – when faced with a challenge, and nothing to fight with? Trailing your path alone here is like scheduling a meeting with death. In such, companionship is highly valuable, wherever one chooses to step in; when faced with a challenge stuck between the knife and the spike, one’s friends are to kill the wielder and break the trap.
Parties
Quality over Quantity
Parties consist of a group of 2 to 4 adventurers, who go out of their ways to discover the world and fight for the people, together. Parties are valued around the world as great symbols of companionship and hard work. Two brains will always think more than a single one.
Invitations
A custom in official parties, is the invitation. It’s considered an act of respect and honor to search and approach the invitee in person, however, it’s also normal nowadays to simply send a letter in form of a formal invitation.
Invite others to join you through the player interaction menu (proximity), or the player list menu (distance).
Together, as One!
Experience
Experiences yield greater results when many minds come together; be it an extra set of weapons, another suit of armor or even a single more eye, the flow of battle can take a swift turn when one’s flaws are compensated by another’s qualities.
When fighting together, you learn together, so long as you closely take notice of the fight. A good fighter is a good tactician. Analyzing the battle while partaking in it closely will not only increase your knowledge greatly in battle, as well as learn faster.
Fighting and assisting your party yields 20% extra XP, as well as share it among party members who are close by.
Forensic
With more eyes and minds, and with different people who possess different expertise and knowledge, forensic work also becomes much easier and quicker.
Killing mobs and bosses with your party will grant a destribution of loot drops, as long as you have the necessary space available.
Divide and Conquer!
Geolocation
Parties are not only a bound in physique, but also in mind. Party members are linked through their companionship, in a way they can always find each other’s way, and they path is always intertwined so long as the link is maintained.
Members of parties recall simply just knowing where to go or what to do to find or help their ally. They even report being able to visualize their position or simply feel it, when looking for their own through their Compass.
Useful Info
XP and Drops
- Max Distance from Kill to Gain XP: ~100 studs
- Max Distance to Receive Drop: ~100 studs
- Party XP Bonus Percentage: ~20% (1.2 times the normal XP)
Party Interface and Mechanics
- Party Members on Compass and Map:
- Your party members are shown on both the compass and the map for easy navigation and coordination.
- Automatic Drop Sharing:
- Drops are automatically shared among eligible party members. To be eligible, party members must:
- Be within range.
- Have available inventory slots.
- Drops are automatically shared among eligible party members. To be eligible, party members must:
- When a party member picks up a drop, it is distributed automatically to other eligible members.
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