Hello! I’m going to write about all the conclusions I reached with the druid.
Guide to Druid Advance Mechanics
After a lot of analysis and testing, the first and most important thing I can tell you is that the crit chance in our character does not matter.
I invite you to go to a custom or training camp with 60-80 crit chance for example, to see that the biggest numbers that jump are when the claws hit the opponent’s head.
The hit varies either by head or body, so there are certain ways to ensure the critical, with the minimum chance of it.
The crit on the druid assures you the crit of the treethat is quite important, but according to my tests, not enough, leaving for me, the most important thing about the druid, its jump.
The druid’s jump is one of the few abilities in the game that cannot be blocked, or at the moment I can’t find how, it has a guaranteed crit WITHOUT having a 100% crit and activates collateral damage with the trees.
With variations of my druid build, I managed to hit 400-500 pounces, and why did I choose it isntead of critting trees hits? Simple, the tree can be blocked, no matter how much crit percent you have, how much damage you have, if someone blocks a tree, it does the minimum possible damage, the pounce does not.
Having given this explanation, there are some more technical things about how to crit with the pounce without having a crit chance (for those who want to know, you can write to me) or how to hit the head more with auto attack, but that will not go into this post.
I would like to talk to you much more about the character and all the things that I was analyzing but I feel that it would become tedious and I don’t have enough characters, but for all those who want to know more and see what my conclusion is about the best construction (more damage and oneshot ability).
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