Game Mechanics
By Ceia & Felinegatlingcatus.
Like XCOM, you move your Dolls in a grid-like system, then select a target to attack.
- Different Dolls have a different range of movement, as depicted in their mobility range stat.
Movement
- Movement is the stat determining your mobility in the game, every character has a base movement stat which can increase or decrease based on buffs and debuffs.
- As shown below with 0 as the tile unit is currently standing on, the numbers represent the minimum movement a character needs to reach the tile in an action.
Cover
- Both your Dolls and enemy units can take cover behind low terrain, walls, and other terrain objects, as depicted with the shield icon.
- Cover grants both your Dolls and the enemy units with 35% cover bonus, in the defense calculation.
Stability
- Stability (depicted on the shield icon beside your Dolls and enemy units) is a system where units can get a flat 60% defense when they have Stability.
- You and your enemies will not be able to take cover once the stability is at 0.
- Once stability is at 0, the 60% defense bonus is nullified.
Support Skills
Support Skills allow Dolls to perform attacks outside of their action. There are 3 main types of Support Skills in GFL2:
- Counterattack
- Performs an attack after an enemy within range attacks self/ally units. Eg. Groza, Sabrina.
- Ambush
- Performs an attack before an enemy within range attacks self/ally units. Eg. Macchiato, Daiyan, Jiangyu.
- Supporting Fire
- Performs an attack on an enemy within range before or after an allied Doll does Precise or AOE damage to that enemy . Eg. Qiongjiu, Petriya, Mosin nagant.
Reinforcements
- Reinforcements from enemies can be seen as orange silhouettes, they will spawn the next turn.
- If a unit is standing on top of the silhouette, the reinforcing unit will spawn next to the intended spawning location.
Detailed Stats
- Detailed statistics of your unit and enemy units can be seen, after clicking the character, and then the character silhouette at the bottom left of the screen.
- Attributes, skills, buffs and debuffs can be seen from this window.
- In the UI buffs are White coloured, Debuffs are Red coloured, Undispellable buffs or debuffs are yellow coloured.
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