Girls Frontline 2: Exilium – Guide to Game Mechanics

Game Mechanics

By Ceia & Felinegatlingcatus.

Like XCOM, you move your Dolls in a grid-like system, then select a target to attack.

  • Different Dolls have a different range of movement, as depicted in their mobility range stat.

Movement

  • Movement is the stat determining your mobility in the game, every character has a base movement stat which can increase or decrease based on buffs and debuffs. 
  • As shown below with 0 as the tile unit is currently standing on, the numbers represent the minimum movement a character needs to reach the tile in an action.

Cover 

  • Both your Dolls and enemy units can take cover behind low terrain, walls, and other terrain objects, as depicted with the shield icon.
  • Cover grants both your Dolls and the enemy units with 35% cover bonus, in the defense calculation.

Stability 

  • Stability (depicted on the shield icon beside your Dolls and enemy units) is a system where units can get a flat 60% defense when they have Stability.
  • You and your enemies will not be able to take cover once the stability is at 0.
  • Once stability is at 0, the 60% defense bonus is nullified. 

Support Skills

Support Skills allow Dolls to perform attacks outside of their action. There are 3 main types of Support Skills in GFL2:

  • Counterattack
    • Performs an attack after an enemy within range attacks self/ally units. Eg. Groza, Sabrina.
  • Ambush
    • Performs an attack before an enemy within range attacks self/ally units. Eg. Macchiato, Daiyan, Jiangyu.
  • Supporting Fire
    • Performs an attack on an enemy within range before or after an allied Doll does Precise or AOE damage to that enemy . Eg. Qiongjiu, Petriya, Mosin nagant.

Reinforcements

  • Reinforcements from enemies can be seen as orange silhouettes, they will spawn the next turn.
  • If a unit is standing on top of the silhouette, the reinforcing unit will spawn next to the intended spawning location.

Detailed Stats

  • Detailed statistics of your unit and enemy units can be seen, after clicking the character, and then the character silhouette at the bottom left of the screen.
  • Attributes, skills, buffs and debuffs can be seen from this window.
  • In the UI buffs are White coloured, Debuffs are Red coloured, Undispellable buffs or debuffs are yellow coloured.
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Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

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