When Should I Spend Tuners (Precision Boost Chips)?
By dillionmcrich.
It looks like this is translated in the beta as “Precision Boost Chips”. This guide will call them “Tuners” because it seems like that’s what they are called by the community.
Attachments are the late game minmax grind. Tuners are useful in upgrading attachments. You should only spend Tuners on good attachments.
What Counts as a Good Attachment?
Attachments are spawned with a Set Effect and a random set of stat bonuses. The number of stat bonuses on the attachment is based on its rarity. Gold-tier attachments have 3 stat bonuses (except for barrels, which have 4 stat bonuses).
When farming attachments, you can select a Set Effect. All attachments dropped during that farm will have that specific Set Effect. If a weapon is equipped with four attachments that all have the same Set Effect, the effect becomes active.
So, a good attachment is one that:
- Is gold rarity.
- Has the Set Effect you want on that character.
- Has bonuses for the specific stats that you want boosted on that character.
For the majority of dolls, you’ll want the following stat boosts:
- Flat attack.
- Percent attack.
- Crit rate.
- Crit damage (for barrels).
Defensive stats are generally considered to yield poor performance, but are sometimes recommended on certain dolls, especially when they have abilities that scale off of defense or health.
Note: Even on the supremely blessed occasions that the RNG deigns to grant you an attachment with this correct stat lineup, the stat numbers it has on it are ALSO RANDOM. Meaning that each stat might be moderate, low-end, or high-end. That is, a gold attachment might have +3.5% attack or +6.2% attack.
“Ideal” attachments are a statistical impossibility.
Therefore, any gold attachment with the correct stat lineup is considered good enough to spend Tuners on, regardless of whether each stat is low-end or high-end.
What are Tuners For?
Attachments can be calibrated. Calibrating an attachment does NOT change its base stats. Those are permanent.
Calibrating gives a random bonus to each stat on the attachment. The previous bonus on each stat is overwritten every time you calibrate. You can choose to accept the new bonuses if you like, or undo the calibration to return to the old bonuses, if you liked them better. Whether you accept or undo the calibration results, the materials spent on the calibration are gone.
The generated bonuses are between 0% and 200% (that is, between x1 and x3). As an example, if the attachment’s base percent attack stat is 5.1%, then the calibration will boost it to a random value between 5.1% and 15.3%.
Since each gold attachment has multiple stats, it is a statistical impossibility to get all three (or four, for barrels) stats to the full 200% bonus.
As an example, let’s say you have already calibrated a given barrel a bunch of times. Its current bonuses are:
- 51%, 121%, 87%, 142%
You then pay to calibrate it. You may get:
- 162%, 7%, 62%, 100%
You have to then decide if you like this better. If not, you can undo the calibration for free, returning it to the bonuses you had prior to this specific calibration.
As you can imagine, it takes exponentially more calibration attempts to push an attachment further and further. Practice acceptance, mindfulness, and a “good enough, fuck it” attitude. It will be a good thing to have a couple attachments on hand that you’ve invested a ton in to get optimal performance out of one character, but in general, making sure all your fielded characters have gold gear with SOME calibrations on them will be more important.
Tuners help with calibrations.
Every time you calibrate, you may choose to spend tuners on any of the stats. Each stat that you spend a tuner on will have its bonus be randomized between 100% and 200%, rather than between 0% and 200%. Hence, it will STILL be a statistical impossibility to get straight 200%’s, but the outcome will on average be far higher.It is recommended that, whenever you spend tuners at all, you spend one Tuner on each stat on the attachment at once. That is, a single calibration spending 3 tuners is extremely likely to beat 3 calibrations that each spend 1 tuner.
Be the first to comment