Artifacts Guide
By Sporeggar.
Where to Get Artifacts?
Artifacts unlock at character level 65. This will unlock a new area at your camp, where you will spend Energy to “Hunt” for Artifacts.
You start with 1 available hunting zone, with a 2nd unlocking in Story Map 24, which is reached after CC1 lvl 30 (Chatacter level 110), and additional zones further along. Select a zone and burn up your energy to get Artifacts. 10 energy = 1 draw. Each hunting zone brings some new artifacts, and has its own drawing pool, so you’ll eventually need to hunt in multiple places to finish your collection.
Energy can be gained from various places, including an item version “Recharge Crystal” or even direct Energy from achievements, mail, quests, the market, and visa shop. Each crystal gives 10 energy. You can also purchase Energy from the (+) button next to your energy display on the hunt map, using gems (standard premium currency) at 50 Energy per buy, 15 max buys per day, scaling cost. 100 free Energy is available from Energy bubble pop-ups on the hunt map every 10hrs.
How Do Artifacts Work?
Artifacts immediately apply permanent, passive effects once unlocked. No need to equip anything. A tab is available on the right side of your character info screen, above your skills window.
Artifacts can be leveled up, and have ☆ levels as well. Level ups require Resonance Stones, which can be acquired randomly from hunting for artifacts. Advance Resonance Stones can also be gained from hunting, or from converting lower tier stones. 10=1
Artifact ☆ levels are gained by using fragment pieces, acquired from duplicate draws of the same artifact. Higher ☆ levels will require fragments, but also Amber pieces. Amber can be acquired by hunting, or by going to your inventory window -> conversion tab -> artifact fragments, and converting excess fragments.
What Do Level?
From the 1st hunting zone, we can acquire a few dozen artifacts, range from blues to purples to golds.
These mostly provide 1 basic stat each. Things like +ATK, +HP or +Crit Rate. Some give buffs when fighting in a specific battle zone, i.e +ATK in Coastal Regions, gives a buff in map zones listed as Coastal, as well as Rifts and trials with the same zone type (Rift #4) and others give resource buffs, like extra Gold from Story maps or more equipment Crystals from Rifts.
All artifacts also give a nice buff to DMG vs monsters and Bosses. Which increases with ☆ levels, as do the passive stats by a % value each ☆ level.
More to note, on your artifacts list page, there is another tab which has “Bond” sets. Unlocking all the artifacts in a set will provide a stat buff, and leveling all such artifacts, will provide more stat buffs at listed intervals.
So what to level?
Resources in a day are limited, unless you Visa, so it’s good to pick what’s most beneficial to you. Especially since new hunt zones open, that will need more of your resources and Energy. Luckily, artifact levels have caps, that require a good deal of character level progress to raise said caps, so you’ll have time before things get carried away.
To maximize, you’ll want to focus on Bond set artifacts, especially those with stats most useful at the moment. Bonds at the 1st hunting zone, don’t include Blue quality artifacts, so we can ignore some of these altogether.
Start with important stats. Crit and ATK from the blues, and potentially Haste if it’s useful to your CC1 class. For the purples, try to push everything to level 3 for Bond set bonuses, then focus on ATK items and your current zones Regional buff. For the golds, you’ll also want to quick push everything to lvl 3, then focus on Skill DMG and ATK items, Volcano and Void Regional buffs (these last 2 help with Dragon, Waves and some events) and specialty resource artifacts like extra Gear crystals from Rifts.
The levels are capped at 5 until CC1, and then are capped at 8 until CC2. So once your done the above, try to max out all your best gold artifacts. Then save a little on your resources until CC1, when you’ll repeat the step of pushing all Bond set artifact levels, to level 6.
What About ☆ Levels?
Star ☆ levels for blues are very cheap, in that they only consume fragments up to the 5th ☆, so immediately use these.
Purples also only consume fragments for the first ☆ stars, so those as safe as well. Once you reach the point of requiring Amber pieces, you’ll need to reassess, and focus more on the ones listed in the above section.
Golds also only get 2 ☆s before requiring Amber pieces, at a much steeper cost. Amber resources should be focused here as much as possible, when choosing between raw stat artifacts such as +ATK. Especially since golds give the largest buffs to Monster and Boss DMG buffs.
Going further…
That 2nd hunt zone will be here in no time, so don’t over invest in the 1st batch of artifacts, especially beyond what’s been mentioned. Save a little to get a jump start on any new and useful pieces.
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