Go Go Muffin – Rifts Guide

Beginners Guide to Rifts

By Errand.

45 Rift

  • Healer needs to keep healing the group and use barrier when the boss hits hard.
  • Tank should use defensive skills during heavy attacks if barrier isn’t enough.
  • One damage dealer needs to stop the tentacle attack (tank can do this instead).

Main Tip: Hit the fin to make the boss stop moving. During this time, the boss takes double damage. Use the cannon while the boss can’t move. You can skip this part if you want – it just makes the fight longer.

65 Rift – Valley of Ill Omens

  • Damage dealers must kill at least one small enemy before they explode.
  • Healer needs regular healing, infection removal, and strong healing for ground attacks.
  • Tank needs to get the boss’s attention after heavy attacks.

Important: When the boss yells “last word”, turn off auto-casting. Don’t use any skills that are glowing green or you’ll get hurt badly.

80 Rift – Permafrost Minefield

  • Damage dealers need to kill the miner enemy quickly.
  • Tank needs protection for thrust attacks, and defensive skills when miners appear.
  • Healer should keep healing and removing debuffs, and use barrier before miners jump.

Important: Your group needs to deal enough damage to kill miners before new ones show up. The tank can switch to damage gear after getting stronger, but still needs defense skills for thrust attacks.

100 Rift – Ymir’s Abyss

  • Tank: Shield Claw Strike), war cry (After Ice Ray and Icy Eruption), 3rd skill banner or DPS skill.
  • Heal: Restoration and purification (auto), 3rd skill group heal or DPS skill.
  • DPS: Interrupt (Fatal Smash).

Mechanics:

  • Tank stay in Moon (Right), other stay in Sun (Left).
  • Icy Eruption: People with dot above you go to Moon (Right) to split damage with tank (or else tank will die).
  • Falling Icicles: Can be ignore in rift.

The “dot” of Icy Eruption:

110 Rift – Steamy Flame Bathhouse (Deeprock Eel)

  • DPS: Kill “Weak Point” to save tank.
  • Tank: Taunt during Lava Spew to kill Young Eel with lava (better not taunt before Spew), Shield (Abyssal Maw).
  • Heal: Restoration and purification (auto), Divine heal (Lava Spew).

125 Rift – Heart of Aetra

Phase 1 is cc0 dragon phase 2 is cc1 dragon

Phase #1:

  • Tank: shield (dark gaze), war cry and banner (auto).
  • Heal: restoration (auto), purification (black tide burst), Divine heal (when change to phase 2).

Phase #2:

  • Tank: shield (scorched earth), war cry and banner (auto).
  • For scorched earth (earth aoe under you), keep moving and do not stay in one sector for more than 4 secs. Otherwise the sector explode.

Heal: Divine heal (apocalypse), restoration and purification (auto).

Scorched Earth

140 Rift – Deeper in the Jolted Land

  • Tank: Shield (Eagle’s Lighting), War Cry (Static Field).
  • Heal: Barrier (Cloud-Rising Thunder), restoration (auto).
    • One dps dispel: boss gain 1 stack of damage buff every 3s, max 6 stack.
    • Stay middle, move left/right to dodge Thunder storm.

160 Rift – Arena of Nine King

Decisive Hammer Blow (Break Shield):

  • Go to golden zone to deal double damage and break the shield. You may need to manual your awaken.
  • Healer use barrier if lacking the dps to break shield.

Fatal Cage (Split Damage):

  • One random teammate will be locked and cant move. Everyone go to the red zone to share the damage.

Raging Storm (Move):

  • Dodge aoe similar to last rift.

Besat King Frenzy (Dispel):

  • Dispel right after boss gain the buff, before after the progress bar complete.
  • The timing of this skills seems to be very random, someone he wont use it at all.
  • I recommend tank to dispel as we dont need taunt here, unless you cant survive. Tell your teammate you are dispelling before the fight start.

Star Hammer Strike (Shield):

If you cant survive this attack with shield, use shield + guard at the same time to boost your defence.

  • Tank: Shield (Star Hammer), guard (Star Hammer or during boss auto), dispel or war cry (in case cant break shield and cannot survive with barrier).
  • Heal: Restoration, single heal, barrier (in case cant break shield) or group heal.

They didnt dispel:

Go in:

Dispel:

180 Rift – Rampage in the Valley

  • Tank: Shield, banner, war cry/halt; both are optional (depends on your team).
  • Heal: Restoration, purification, barrier.
    • 1 or 2 person interrupt; tank or dps.

Wyvern

  • Fire Breathing – Barrier
  • Frenzied Storm – interrupt A – boss will have red aura before casting, no word.
  • Blinding Mist – interrupt B (or ignore it)- boss will have white aura before casting, no word.
  • Tank or dps interrupt.
  • Interrupt after aura end. If the timing is right, you can completely avoid the damage/debuff.

Wolf

  • Purification after bite to remove bleed stack.

Boar

  • Just kill it.
Volodymyr Azimoff
About Volodymyr Azimoff 1125 Articles
Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

Be the first to comment

Leave a Reply

Your email address will not be published.


*