Aspect of Mel Flames – Incredible Balls
Melinoe Flames create an incredibly efficient damage source – rotating special orbs that last a long time and deal constant damage. By combining them with Heart Breaker and the Apollo Legendary + Aphrodite + Apollo duo boons, you can stack up massive damage.
Arcana
- I Sorceress
- IV Death
- V Messenger
- VI Furies
- VII Titan
- X Lovers
- XI Swift Runner
- XII Eternity
- XIII Centaur
- XVI Fates
- XVII Boatman
- XVIII Origination
- XXI Seer
- XXII Champions
Artificer Variant:
- Remove Swift Runner, Origination, and Furies
- XXIII Artificer
Note: I personally really strongly recommend the Artificer Variant on Flames
Companion: Frinos
We want the max HP and projectile block for Erebus.
Core Fear
Total Fear: 25
- Vow of Destitution II
- Vow of Arrogance II
- Vow of Forasking I
- Vow of Desperation II
- Vow of Wandering II
- Vow of Scars II
- Vow of Fury II
- Vow of Commotion III
My Preference to 32:
- Vow of Desperation III
- Vow of Blood I
- Vow of Dominance III
Torches are good at multiple enemies, but struggle with Taking damage. You can reduce Desperation to II and add shields or higher Blood or Revenants if you like.
Keepsakes
- Beautiful Mirror.
- God keepsakes to get Apollo.
- then whatever god you choose for defense or gain.
- Engraved Pin or Metallic Droplet.
- Tartarus: Silver Wheel if your Gain sucks.
- Luckier Tooth if not.
Gameplay Tips
- Make lots of big damage balls and sit in range of the enemies but out of their attacks.
- Run away and reload your clip and then sprint back in.
- The build spikes hard when you get the legendary and duo online, so make sure to manipulate boons with Arrogance.
- Born Gain is insane for this build.
- Hammers are good but watch out for Experimental Hammer as it can give Origin Helix and make the build much harder.
Victory Screenshot:
This is from when I was winning without Born Gain to prove a point – Silver Wheel did a lot of work here.
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