This short guide explains the mechanics of a riot in the format of three key questions: time, conditions, and number of forces.
Riot Mechanic Explained
What determines when a riot will happen and who
- Riot happens when your alliance hold onto at least 4 or more sectors.
- Holding 3 sectors will not get any of those 3 sectors with riot.
- The more sectors you control, the more riots you will get.
- If you control 6 sectors you can expect to get two riots.
When will the riot happen
- If the riot chance is higher than “very low” (gray text), a riot is possible.
- The game checks every full hour if a riot happens.
Just an advice is to check back the Alliance war map just before the round starts counting/fighting the sectors for each cycle 3 times a day.
Does the riot neutral forces are larger than the owner of the current sector tile, or the maximum power of anyone trying to attack the sector tile?
E.g. if owner has 500 force, but someone attacks with 2000 force, then a riot starts, does the riot neutral forces are like 550, or more like 2100
Riot neutral forces will always be larger than the current forces holding onto the sector.
Riot forces will not always be higher than the current forces holding the sector – it is totally possible to fend off a riot without reinforcements if the allied forces holding the sector are strong enough. The strength of a riot seems to depend on the total army strength of the alliance holding the sector.
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