Guide for Elemental Dungeon Bosses
Earth is an absolute joke with a bit of strategy. Equip enough armour (and flawless appearance to avoid crits – mandatory to have this up 100% for all content post TT imo) so that basic attacks only do like ~10-20 damage, keep yourself mass regened then just whittle it down while at around 100HP. It’ll keep halving it when you get to 150-200HP again but your regen will keep you around the 100 mark and allow you to ignore its basic attacks
The only danger as mentioned is landslide, if he casts this either quickly use a major heal to add 150+HP, or stun the attack.
Throwing a quick summon out to sacrifice also works.
Fire I mostly just let my summon tank. Keep up both regens if you can to counter the fire DOT and you’ll need to heal occasionally when there is an area hit. If summon goes down just focus on surviving until the CD it over. Rain down death on it while summon is up.
Wind hits fast but relatively weakly, I find summons die too fast so I tend to just use regen + safety wall to tank the hits for low damage, healing as necessary. The biggest issue with wind is having 2x stun available to counter it trying to run away. It’s rare but it can use flee twice in relatively quick succession.
Water I find the most obnoxious to deal with due to the mana debuff. I generally let my summon do the heavy lifting again while I focus on using mass dispel whenever I have 2 debuffs and generally keeping my mana as high as possible while still casting attack spells on occasion. Very slow fight.
It’s worth noting that you get pretty significant buffs from winning each fight, so doing the easier fights first makes harder fights easier. I recommend challenging in the order listed above.
It’s also worth noting if you’re really struggling that by this point you should be able to hit level 30 in your main school and be able to beat the master for a (significant) buff to that school. Particularly for summoning, protection and evocation when it comes to combat.
From myself I’ll also note that retiring multiple times just to get Masters storylines might be a good idea as they give decent bonuses. Evocation, protection, enchantment, alchemy, illusion and summoning are the ones which will definitely help in combat not only here, but also further in game as the effects of those storylines scale with research levels