The Best Possible Team Tips
By BadWolf
There is no such thing as “the best possible” and it should not exist. Many heroes can be really strong, depending on WL, pet, synergy with other heroes and ultimately – level.
Also, different players playing with the same deck will result in different outcome – people have different preferences and playing styles, hence they like and play well with their preferred deck and dislike/can’t use well another deck, too far from their playing style.
And there are as many personal views about what is good and why. also, pano often just kills popular heroes, regardless of whether they are strong or just barely playable. So, what works today, may not work tomorrow. And vice versa – some heroes/WLs/pets might got unreasonably buffed to become overpowered.
For your disappointment, i’m not going to suggest heroes. I would suggest to first see what you like (stalling, rushing, trigger combos, defending and so on), then pick appropriate key heroes for this, then add synergy and maybe counters to some heroes, that are irritating enough for you. And yes, pick WL and pet, that is best for your deck.
One thing, that is my personal preference – never create deck, that “have all”, like healing, hitting, disabling and whatever else you want to add. Such decks are rather weak against just anything. A good deck should have:
- More than 1 “winning condition” (that is, setting on the field, that will win the fight).
- Not contain non-working heroes (heroes, that may not activate their main skills).
- Good openers – heroes, that immediately take the initiative (there are many such heroes but for example, diana have to be stopped, blocked or she can kill the WL next turn) or create future threats (like flap, charon and many others).
- Counters. these might be direct (killing, disabling the threat) or indirect (creating bigger threat).
It’s your game, play it.
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