Max Vision Range Build Guide
By Aishea.
I made a build to test the max vision range I could get and also test out the changes to blade of light. Built full vision range wherever I could (eye charm, deadly sight scope, all the eyes of horus, sadly missed scanning stock).
I actually allowed myself to heavily overcap on crit chance in order to take more vision range, for the fun of seeing how high my vision could get, That overcapping ofc reduced my overall damage potential, but it was fun. By the end, I manage to get to vision range 6+whatever blade of light gives me. Enough vision range that in a few instances, I got a blue rectangle on the edge of the screen because I saw it faster than it could load in the terrain. That was honestly the icing on the cake of my meme-level vision range build.
So here’s the deal with blade of light and vision range stacking. It does appear to stack up from bayonet kills, but the first bayonet kill after building it, I got a massive jump. I think it might be retroactively counting bayonet kills since the start. Which is totally ok I think! Honestly its easier to kill things with the bayonet earlier in the game. Late game things are dead before they get in bayonet range, lol.
One problem I have is that the additional vision range I get from this passive effect is not shown in the pause menu. I strongly feel like the pause menu should always show my current stats, as is, with any bonuses and stacking effects in progress. This way I can see how much I’m getting from them.
Click to enlarge…
Here’s a clip from the section of the run where I get the first bayonet kill after taking blade of light:
Only way I can see that I could’ve gotten more vision range than this is if I managed to snag scanning stock, but sadly after prioritizing the other stuff like sighted scope, the scanning stock didn’t come up, so I chose jet stock instead.
Readers should know that the actual vision range max is much higher now, and there are far more ways to add vision range to your build. Vision range has excellent defensive utility in this game.