J in UTTU – Fisherman’s Wharf 8 Turns
By Destroth
Vertin Card:
- Sanctuary – Rainbow
- A Noisy Night – Rainbow
- Beat Keeper – Rainbow
Why is there 3 Vertin Card for this set up?
In some stages the enemy has gone invisible and J Riposte cannot hit them, so I had to use his Ultimate, Beat Keeper grants the #4 ally 5 moxie at the start of battle.
Sanctuary grants more Atk based on HP lost, which is perfect for J.
A Noisy Night allows another atk to be triggered after J does riposte, is not necessary and can be replaced with another Vertin Card. But for the Final Stage, it might be necessary for 1 turn completion.
Ally #1, #2, and #3 all uses Kanjira’s [The Best Guide], it grants 30% dmg dealt to Ally #4, so that’s 90% in total for J who must be placed in slot #4.
For J, we need 2 orange FAME card
- [Hopes of Redemption] – Reduces J HP by 90%, this will allow his Riposte to hit much harder. Use this for the first two battles and his HP should be at 1%. Else just use it for the first battle, it should be enough.
- Subsequent fights, change to [A Genius Investigator], for every debuff on the enemy, extra action does additional 10% multiplier, if there are 5 debuffs, then 50% multiplier.
So here I bring Isolde, not for Burn stacks, but she can inflict 2 debuffs, 6 also can inflict 2 debuffs or buff J with more def or incantation might or penetration rate (use whoever you like buff or debuff), Mercuria is here to provide more dmg dealt and also more crit for J.
Team
- J is P1
- 6 is P3 but it does not matter for this run
- Isolde Is P0
- Mercuria is P5 (I borrowed it from a friend)
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