Movement
The picture shows three types of hexagon spaces:
- Empty gray spaces: All characters can move on these.
- Solid gray spaces: Show how far you can move this turn. The number at the top of the screen tells you how many spaces you can move.
- Green spaces: Show the path your character will take to the space you picked. Green means it’s safe to move there.
You don’t have to use all your movement at once. You can move a little, use an ability, then move again. Using your movement well and putting your characters in good spots is important.
When you choose a skill, you’ll see how far it can reach instead of your movement. To go back to seeing your movement, right-click.
Status Effects
Below the target display, you’ll see icons that show different things about the character. These can be gear, enchantments, problems, curses, stances, and other effects.
It’s very important to learn what these icons mean. They’re at the bottom of the target display. Understanding them will help you make good choices in the game.
For example, in the picture, you can see an enemy archer has activated a Dodge stance. This stance lasts for three turns and affects Attacks. If I attack now, I might waste my turn. However, Spells that target the archer won’t be affected by the Dodge stance.
Knowing this information helps you decide what to do next in the game.
Opportunity Attacks
Usually, your characters can only do one action per turn. But Opportunity Attacks let you get extra attacks. When you stand next to an enemy, you can attack them if they move away. This works both ways – enemies can attack your characters too if they move away.
An Opportunity Attack happens when a character leaves a space right next to an enemy.
The picture shows an example. If I move my swordsman to attack the Boglin Blighter, I’ll get hit by two Opportunity Attacks. This is shown by the red spaces on my path. One attack is from leaving the first space, and another from leaving the second space. The boglin can attack twice because it has two Opportunity Attacks available.
Remember, you don’t get attacked for moving next to an enemy. It only happens when you move away from them.
Initiative
At the start of each battle round, all characters roll for Initiative. This decides the order of turns.
You can see these rolls in the combat log after the round starts. For example, in the picture of the combat log, Deanna rolled a 4. But because she has 6 Agility, her total Initiative became 10.
The Initiative rolls are also shown on the right side of character portraits in the Initiative list.
Knowing the turn order is important. It’s especially useful when using skills that take time to cast and will finish in the next round.
Targeting and Area of Effect (AoE)
In Skillsworn, most skills are easy to understand by reading their descriptions. Single-target skills are straightforward. Area of effect (AoE) skills can be more complex.
The image shows an example of an AoE skill. Instead of targeting one enemy, you’re targeting a group of tiles. The center tile is your main target. This lets you hit multiple enemies in the area, as shown by the targeting tool tip.
In this case, I’m using Searing Blast, which happens instantly. But some skills, like Combust, take one turn to cast. If I used Combust, I’d start casting it now, but it wouldn’t finish until the start of my next turn.
Whether Combust hits its target depends on several things. Being high on the Initiative list (taking your turn early) can help make sure your spell works as planned.
Retreat
Don’t worry if you’ve used a lot of Writ! You can always retreat to safety in Timberwood. The King’s Magister will teleport you back.
To retreat:
- Click the “Retreat” button in the top right corner of the screen.
- You’ll see an option to confirm your retreat.
- The game will tell you how many turns it takes to teleport out.
The teleport time depends on how far you are in the adventure. Adventures can have up to three battles. If you try to retreat during the third battle, you’ll need to survive for three more rounds before the teleport works.
Auto Combat
Auto Combat is a helpful feature for players. It can be used when:
- You need to earn a few more Writs before starting a Destination Adventure.
- You want to send some party members into The King’s Road without actively controlling them.
With Auto Combat, you can start a battle and leave your computer. When you come back, you might find your party has won and earned some Writ of Deeds.
You can turn Auto Combat on or off for each party member separately. Look for the Auto Combat button to control this feature.
I hope this was helpful to you!
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