Stormgate – Quick Guide to Build’ Collection

This guide consists of a selection of several interesting builds.

Quik Builds Guide

CC First Into Dogs+Hogs (Mech FollowUp)

  • 0:50 – 12/15 Pull 4 Bobs to Nat (Overcharge)
  • 1:06 – 13/15 Command Post Quad-Build /Cut Bobs
  • 1:30 – 13/30 Rax Double-Build (at Nat) /Resume Bobs

Rally Bobs in Main to Therium (8 at Luminite)

  • 1:55 – 16/30 Lancer 1
  • 2:19 – 21/30 Lancer 2
  • 2:30 – 24/30 Habitat 1
  • 2:43 – 25/30 Dog 1 (continual Dog Prod till 5)
  • 2:50 – Start Creeping Health Camp
  • 3:00 – 28/45 Mech Bay 1
  • 3:10 – 31/45 Mech Bay 2

Rally Bobs in Main to Luminite (8/5)

  • 3:22 – Go Creep Speed Camp (3rd Dog Spawns)
  • 3:27 – 34/45 Habitat 2
  • 3:45 – 34/45 Pull 4 Bobs to Third (Overcharge)
  • 4:02 – 38/60 3rd Base
  • 4:20 – 41/60 Hog 1
  • 4:22 – 44/60 Hog 2
  • 4:30 – 46/75 T2 (If Therium at Nat, Pull Bobs from Luminite and Saturate it)
  • 4:53 – 48+51/75Hog 3+4
  • 5:00 – 54/75 Habitat 3

If opponent is allinning off 2 base skip 3rd base and start hogs earlier.

  • Follow Up with Hogs/Vulcans/Atlasses into Air.
  • Add MedTechs for Healing.
  • Atlas focus fire onto animancer or stasis them with sentinels.

1 Base Lancer/Exo Pressure

  • 0:10 – 10/15 Rax (Overcharge)
  • 0:40 – 12/15 Lancer
  • 0:55 – 14/15 Habitat
  • 1:15 – 15/30 Lancer

Cut Bobs(*) at 12/12 Luminite

  • 1:28 – 17/30 Rax
  • 1:39 – 17/30 Lancer 3 (²=Resume Bob Production)
  • 1:48 – Start Creeping Health Camp
  • 2:03 – 21/30 Lancer 4
  • 2:10 – 23/30 Lancer 5
  • 2:13 – 25/30 2nd Habitat (Therium Worker after first trip back)
  • 2:24 – 26/30 Biokinetics Lab

Go Creep Speed Camp

  • *2:34 – 26/45 Lancer 6
  • 2:40 – Start Creeping Speed Camp
  • *2:45 – 28/45 Lancer 7²
  • 2:58 – 31/45 Lancer 8
  • 3:10 – 34/45 Lancer 9

Cut Bobs at 12+5/17

  • 3:25 – 36/45 Exo 1
  • 3:36 – 38/45 Exo 2
  • 3:36 – 40/45 3rd Habitat
  • 3:54 – 40/60 Exo 3
  • 3:55 – 42/60 Quickdraw Hustle (ExoUpg)/Kinetic Redirect (LancUpg) Not sure which is better
  • 4:04 – 42/60 Exo 3
  • 4:12 – 44/60 3rd Rax

Constant Exo Production

Attack

  • After Exo Upgrade finishes hit with 4-5 Exos – (can hit right before 5 Minutes).
  • If you cant kill – trade of Lancers, not Exos.
  • A -> refill Lancers, add some Exos and push again.
  • B -> Expand, refill Lancers and enter Macro Phase while having Map Control.

CC first (Bio Follow Up)

  • 0:50 – 12/15 Pull 4 Bobs to Nat (Overcharge)
  • 1:06 – 13/15 Command Post Quad-Build /Cut Bobs
  • 1:30 – 13/30 Rax Double-Build (at Nat) /Resume Bobs
  • 1:57 – 16/30 Lancer (don’t stop building them)
  • 2:30 – 24/30 Habitat
  • 2:50 – Start Creeping Health Camp
  • 2:55 – 29/45 Biokinetics Lab
  • 3:10 – 31/45 Add 2 Rax (Health Camp cleared)
  • Go creep Speed Camp
  • ->
  • 3rd CC or 2 more Rax for All In.

Vanguard 1-base mech all-in

  • 00:00 – Bob
  • 00:00 – Rally to therium
  • 00:00 – Move 1 bob to therium
  • 00:17 – Barracks
  • 00:17 – Bob
  • 00:37 – Bob
  • 00:38 – Rally to luminite
  • 01:00 – Mech bay
  • 01:00 – Have 1 on therium
  • 01:05 – Bob
  • 01:25 – Bob overcharge
  • 01:25 – Habitat
  • 01:45 – Hedgehog
  • 01:45 – Have 7 on therium
  • 01:52 – Bob
  • 02:09 – Bob
  • 02:25 – Command center
  • 02:46 – Hedgehog
  • 02:46 – Have 5 on therium
  • 02:55 – Bob
  • 03:20 – Vulcan

Egor Opleuha
About Egor Opleuha 930 Articles
Egor Opleuha is a professional copywriter with more than 12 years of experience, who eventually became fully immersed in the gaming industry. The legendary Heroes of Might and Magic saga was and continues to be his favorite video game franchise. In his free time he likes to fish and play guitar.

Be the first to comment

Leave a Reply

Your email address will not be published.


*