This guide consists of a selection of several interesting builds.
Quik Builds Guide
CC First Into Dogs+Hogs (Mech FollowUp)
- 0:50 – 12/15 Pull 4 Bobs to Nat (Overcharge)
- 1:06 – 13/15 Command Post Quad-Build /Cut Bobs
- 1:30 – 13/30 Rax Double-Build (at Nat) /Resume Bobs
Rally Bobs in Main to Therium (8 at Luminite)
- 1:55 – 16/30 Lancer 1
- 2:19 – 21/30 Lancer 2
- 2:30 – 24/30 Habitat 1
- 2:43 – 25/30 Dog 1 (continual Dog Prod till 5)
- 2:50 – Start Creeping Health Camp
- 3:00 – 28/45 Mech Bay 1
- 3:10 – 31/45 Mech Bay 2
Rally Bobs in Main to Luminite (8/5)
- 3:22 – Go Creep Speed Camp (3rd Dog Spawns)
- 3:27 – 34/45 Habitat 2
- 3:45 – 34/45 Pull 4 Bobs to Third (Overcharge)
- 4:02 – 38/60 3rd Base
- 4:20 – 41/60 Hog 1
- 4:22 – 44/60 Hog 2
- 4:30 – 46/75 T2 (If Therium at Nat, Pull Bobs from Luminite and Saturate it)
- 4:53 – 48+51/75Hog 3+4
- 5:00 – 54/75 Habitat 3
If opponent is allinning off 2 base skip 3rd base and start hogs earlier.
- Follow Up with Hogs/Vulcans/Atlasses into Air.
- Add MedTechs for Healing.
- Atlas focus fire onto animancer or stasis them with sentinels.
1 Base Lancer/Exo Pressure
- 0:10 – 10/15 Rax (Overcharge)
- 0:40 – 12/15 Lancer
- 0:55 – 14/15 Habitat
- 1:15 – 15/30 Lancer
Cut Bobs(*) at 12/12 Luminite
- 1:28 – 17/30 Rax
- 1:39 – 17/30 Lancer 3 (²=Resume Bob Production)
- 1:48 – Start Creeping Health Camp
- 2:03 – 21/30 Lancer 4
- 2:10 – 23/30 Lancer 5
- 2:13 – 25/30 2nd Habitat (Therium Worker after first trip back)
- 2:24 – 26/30 Biokinetics Lab
Go Creep Speed Camp
- *2:34 – 26/45 Lancer 6
- 2:40 – Start Creeping Speed Camp
- *2:45 – 28/45 Lancer 7²
- 2:58 – 31/45 Lancer 8
- 3:10 – 34/45 Lancer 9
Cut Bobs at 12+5/17
- 3:25 – 36/45 Exo 1
- 3:36 – 38/45 Exo 2
- 3:36 – 40/45 3rd Habitat
- 3:54 – 40/60 Exo 3
- 3:55 – 42/60 Quickdraw Hustle (ExoUpg)/Kinetic Redirect (LancUpg) Not sure which is better
- 4:04 – 42/60 Exo 3
- 4:12 – 44/60 3rd Rax
Constant Exo Production
Attack
- After Exo Upgrade finishes hit with 4-5 Exos – (can hit right before 5 Minutes).
- If you cant kill – trade of Lancers, not Exos.
- A -> refill Lancers, add some Exos and push again.
- B -> Expand, refill Lancers and enter Macro Phase while having Map Control.
CC first (Bio Follow Up)
- 0:50 – 12/15 Pull 4 Bobs to Nat (Overcharge)
- 1:06 – 13/15 Command Post Quad-Build /Cut Bobs
- 1:30 – 13/30 Rax Double-Build (at Nat) /Resume Bobs
- 1:57 – 16/30 Lancer (don’t stop building them)
- 2:30 – 24/30 Habitat
- 2:50 – Start Creeping Health Camp
- 2:55 – 29/45 Biokinetics Lab
- 3:10 – 31/45 Add 2 Rax (Health Camp cleared)
- Go creep Speed Camp
- ->
- 3rd CC or 2 more Rax for All In.
Vanguard 1-base mech all-in
- 00:00 – Bob
- 00:00 – Rally to therium
- 00:00 – Move 1 bob to therium
- 00:17 – Barracks
- 00:17 – Bob
- 00:37 – Bob
- 00:38 – Rally to luminite
- 01:00 – Mech bay
- 01:00 – Have 1 on therium
- 01:05 – Bob
- 01:25 – Bob overcharge
- 01:25 – Habitat
- 01:45 – Hedgehog
- 01:45 – Have 7 on therium
- 01:52 – Bob
- 02:09 – Bob
- 02:25 – Command center
- 02:46 – Hedgehog
- 02:46 – Have 5 on therium
- 02:55 – Bob
- 03:20 – Vulcan
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