Wuthering Waves – Camellya Best Builds/Rotations Guide (V1.4)

Guide to Best Builds/Rotations for Camellya

By Maygi

Camellya is a Havoc hypercarry DPS who requires an extended amount of field time for her damage to really bloom. Let’s break down her kit, talk about ideal weapons and builds, look at her expected DPS compared to other meta teams, example rotations, and more!

Kit Breakdown

Let’s start out with her skill. Her skill places her into a semi-immobilized state known as Blossom Mode, where her attacks are empowered. During this state, you can’t move through normal means, but you can still dodge.

Each of the hits is eligible to parry, so there’s that, at least.

Blossoming Mode persists between swaps, including Intros, though most of the time you’ll want to use it after your Intro. You can end it by either using the skill again or jumping out of it, though the former shares the cooldown with the base skill, preventing you from using it again for a few seconds.

Gameplay TLDR

Camellya’s kit is unnecessarily wordy for what it is, so I’ll give you the TLDR.

  • Use Intro -> Gain 100 Forte
  • Use Skill/Basic Attacks -> Consume Forte, and get extra energy
  • When Concerto is full, use Forte (replaces skill) -> Consumes 70 Concerto, refills Forte, gives a massive buff “Budding Mode / Sweet Dream” to the damage of basic attacks/skill (50% base), up to 100% based on how much Forte she consumed recently
  • Use more Skill/Basic Attacks -> Consume Forte again, but the buffed versions give NO resonance energy, and Sweet Dream ends when you run out of Energy

Most of Camellya’s damage counts as basic attack damage, and her inherent skills are just stat sticks (+15% Havoc and Basic Attack Bonus) that don’t really change gameplay.

And… that’s about it for her kit. Sounds simple, right? That’s because it is. Because of her Budding Mode being lost on swapping out, there’s not much room for quickswaps or anything fancy. You can’t even swap out of her spinning hold attack, as it instantly ends upon swapping. Especially because she’s primarily a basic attack damage dealer, she pairs excellently with Sanhua, whose Outro buff also goes away on swap. We’ll cover the specifics of the rotation more in a later section.

There’s much to discuss in the builds section. So, let’s go to that next!

Builds

Weapons

Let’s start out by introducing her weapon choices. Her signature weapon, Red Spring, increases basic attack damage by (up to 30% at R1), further increased upon using a Concerto-consuming skill (40% at R1), which at the moment is unique to Camellya only (as this part of the buff dissipates on swap, meaning Outros don’t work for it).

This is her best option obviously, and is almost 20% better than the other 5* choices. Changli’s weapon, Blazing Brilliance, is not too useful, and while technically a little stronger than Emerald of Genesis, the Energy Regen on Emerald of Genesis is very welcome. Between the 4* options, Endless Collapse is preferable because of its additional energy bonus, but surely you’re not planning on giving a 4* weapon to Camellya, right?

For those wondering about the new event weapon, Somnoire Anchor, it lands at 83.81% (R1) to 89.84% (R5) of EOG.

Echo Builds

For the following build comparisons, we’ll be calculating with two different supports – Shorekeeper and Verina, alongside Sanhua. Furthermore, Camellya will be using her signature weapon in these calculations.

Because Camellya is a DPS who enjoys a long time on-field, Lingering Tunes is a totally viable set on her, especially because she has a lot of free damage bonus in her kit and weapon. With Verina, 44111 Havoc set is slightly preferable over other options, though this can easily vary depending on your substats, as my calculation standard uses 5 rolls of a median bonus damage value. Lingering Tunes isn’t far behind – only around 2% – with the 43311 double Havoc set being preferable there.

Verina Team Numbers

Verina Team Build Numbers

Shorekeeper Team Build Numbers

Substats

For Echo substats, Crit, as always, has the highest value. Attack % is preferred over Normal %, with Flat Attack being the next priority. Camellya has a fairly high base attack, so flat attack falls… a bit flat here, I guess.

Skill Leveling

Skill > Forte > Liberation > Intro > Basic

The scaling on her Blossom Mode attacks works with her Skill, so level that up first. Basic Attack is only for ground attacks, which may be useful in certain rotations; I haven’t used it in mine, however.

Note: I can’t stress this enough but there are definitely rotations that can make use of the ground combo! If you end up using it a lot, prioritize it over Liberation.

In the next section, we’ll compare the differences in theoretical DPS between her teams and the rest of the meta, and also look at her sequence nodes!

DPS Comparisons

First off, let’s look at the DPS comparisons between various Camellya teams. Of course, Shorekeeper, along with her signature weapon, offer a decent boost over the Verina team – roughly 10%, which is about the same increase Shorekeeper offers over Verina in other teams. Danjin is also an acceptable substitute for Sanhua, though her Havoc amplify effect is a good amount weaker than Sanhua’s basic amplify, which applies to most of Camellya’s damage anyways.

Now, how does she stack up compared to other teams? When paired with Shorekeeper, she actually does a bit better than the Encore Sanhua Shorekeeper in longer fights, due to the Shorekeeper’s cooldown not lining up properly with the Encore Sanhua dynamic. Compared to Havoc Rover and Danjin, she is a sizable upgrade as a hypercarry for that comp.

“Wow, she’s stronger than Jinhsi?” Yes, but remember this is theoretical DPS, over the course of 2 minutes. The thing that makes Jinhsi strong isn’t her raw DPS, but rather the fact that interruptions to rotations and lost uptime have little effect on her damage, as she is compensated with stacks the longer a rotation draws out. This gives her a very consistent, easy-to-execute rotation and an above average performance for the average skill level player.

Sequence Nodes

What about her sequence nodes? Refer to the table below.

Note: Because S6 extends the rotation, this may be a bit misleading because the damage naturally increases with a longer rotation. Refer to the team DPS gain for a more accurate metric

In the next section, we’ll talk about an example rotation!

Rotation Example

Team

  • Camellya x Red Spring + Havoc Set / Crownless
  • Sanhua x Emerald of Genesis + Moonlit Set / Impermanence Heron
  • Shorekeeper x Stellar Symphony + Rejuvenating Set / Fallacy of No Return

In this rotation, we’ll use a team of Camellya, Sanhua, and the Shorekeeper. This rotation requires 12.7% ER on Camellya and 7.3% on Sanhua. The reason we don’t use Dreamless is because we want to swap out of her skill 2, which has a long cast time that Dreamless competes with . However, the benefit of Crownless is not that significant anyway, so it’s fine to use a summon like Roseshroom, which won’t interfere with Camellya’s field time. We won’t be using Fallacy Hold on Shorekeeper, as Stamina is actually a concern – Camellya requires a good amount of it.

Rotation

Start out with Sanhua, swapping out of a Heron cast. Switch to Shorekeeper, and do her Concerto combo – basic attack 123 and jump attack. Then, use her Forte and cancel it immediately with her Liberation. Follow that up with her skill, then basic attack 2 3 4. Do basic attack 1, tap her Echo, and tap one more Forte, swapping out to Sanhua. Charge your detonate during the Intro animation, and then follow up with her Skill and Liberation, making sure to wait for the ice to form from her skill before hitting Liberation.

Detonate again and swap to Camellya, doing a quick Crownless dodge cancel to plunge attack, before swapping back to Sanhua, and then immediately back to Camellya. Use her Skill and Liberation, and then the full basic attack hold combo, jumping after the last hit. Use her forte, followed by skill. Do another full basic attack hold combo, then finish with skill 2, where you Outro to Shorekeeper, repeating from there.

This rotation clocks in at a perfect 25s opener and loop in theoretical time. Remember that Shorekeeper rotations after the first will have a slightly faster rotation – to compensate for the time, do Sanhua’s Heavy attack into basic 4 5 after her Intro to get some bonus damage in.

Wrap Up

This concludes the Camellya analysis! Hopefully I wasn’t tied up in the numbers too long for you. But, now with the seeds of knowledge sown, you should be ready to wreak Havoc with her!

Egor Opleuha
About Egor Opleuha 930 Articles
Egor Opleuha is a professional copywriter with more than 12 years of experience, who eventually became fully immersed in the gaming industry. The legendary Heroes of Might and Magic saga was and continues to be his favorite video game franchise. In his free time he likes to fish and play guitar.

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