
Health Siphon Explained
Ву OxKing.
HealthSiphon is a rather complex ability compared to most others, so please bear with me.
In Short: When HealthSiphon activates, it steals a portion of the target’s health and then adds what it stole to the unit that activated HealthSiphon.
There are three important aspects here:
- It steals health, it is not damage. This distinction is important when interacting with Force Shields and Resistance. Since a Force Shield will absorb the initial damage it encounters, HealthSiphon will ignore Force Shields and directly affect the health underneath. Additionally, because Resistance reduces all incoming damage by a certain percentage, HealthSiphon will not have a reduced effect as it is not damage.
- It adds health and is therefore a Health Buff, increasing both the current health and the maximum health by an equal amount. It is not healing. This difference is significant when combined with mercenaries that synergize with healing (Kayya, for example; her abilities will not trigger from HealthSiphon). It is also important when facing a unit that benefits from having wounded enemies, such as Kirsten or Commander Gia. Even though the health increased, your mercenaries still count as being wounded and remain viable targets for those abilities. On the positive side, HealthSiphon being a Health Buff means you can exceed your usual maximum health, which can be advantageous.
- HealthSiphon can only add what it was able to steal. Let me illustrate this with some examples.
Example #1
Amy granted 10 HealthSiphon to Mercenary A with 10 Attack, and then Mercenary A attacks an enemy with 16 health.
When Mercenary A attacks, it will first deal 10 damage through the attack itself, reducing the enemy’s health to 6. After that, HealthSiphon activates. It can steal up to 10 health, but the enemy only has 6 remaining, so it steals that amount, and the enemy dies. Now, those 6 stolen health points are added as a Health Buff to Mercenary A. Since HealthSiphon triggered, this will also activate Amy’s second ability and inflict some damage on the enemy Commander.
Example #2
Eve
- Let’s consider Eve with 10 HealthSiphon (from both abilities) and 10 Attack. Amy is positioned behind her.
- On the enemy’s back lines, there are 6 enemies with 8 health each, all protected by Force Shields.
- In front of Eve and Amy is a single enemy with 37 health.
When your turn begins, Eve’s ability will trigger and steal up to 10 health from all enemies. Since HealthSiphon is not damage, it bypasses the Force Shields and eliminates the 6 enemies in the back lines. It will steal the full amount of 10 health from the enemy in front of Eve, reducing its health to 27. This results in a Health Buff for Eve totaling 6 times 8 plus 1 time 10, which equals 58 health. Because all of this occurs simultaneously, it will activate Amy’s second ability only once.
Following this, it is Eve’s turn to attack twice.
Her first attack deals 10 damage, reducing the enemy’s health to 17, after which HealthSiphon activates. This steals up to 10 health, leaving the enemy with 7 health, and grants Eve a Health Buff equal to the amount stolen (in this case, the full 10 health). Since HealthSiphon triggered, Amy’s second ability activates once again.
Now it is time for her second attack. She deals 10 damage, defeating the enemy who had only 7 health remaining. Since the enemy is defeated, there is no more health to steal, so HealthSiphon does not activate. Consequently, Amy’s second ability will not trigger at this time.
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