Is Tuesday Worth Pulling?
Yes, absolutely. But it will also require you plan ahead by 2 patches. As of right now Tuesday struggle with not a lot of synergistic damage dealer to take advantage of her ability to be the core of poison.
To be completely clear, as of 2.1, you do not need another Poison character to pull Tuesday, all you need is to wait until Willow in 2.3 as she synergizes, or rather, NEED Tuesday on her teams. Tuesday is easily poison core, she allows poison to be the focus of damage, being genesis is able to bypass a lot of mechanics, and if you are planning to pull poison, Tuesday is a must. The main issue with Tuesday is that Poison as a whole can be complicated to play. And I have to repeat, you do not need any pre-existing Poison before 2.1 to pull Tuesday
Poison is overall meta for the new 2.3 endgame gamemode “Reverie”, due to their ability to bypass enemies high defense Open spoiler for the state of poison as of 2.3.
Is Argus Worth Pulling?
Agreed upon to be the easiest skip of 2.0-2.3, although that doesn’t take away from how strong she is, the issue is outside of her single target debuff, she has no utility outside of dispel, which is also on her debuff card.
She provides a strong single target debuff, however most characters already have most of their teams filled with characters she generally cannot replace, which is why she is the eaisest skip, however do refer to the disclaimer.
She is great with single target damage dealers, but also need them to crit to take her full debuff ability. She is not as strong on Marcus team if you were planning to put her there, good if you don’t have a plant support and can’t supplement or substitute, but overall if you have the option, Marcus is not a single target damage dealer, and ultimately is not that well needed on Marcus teams
How Stress Works (in Rogue)
New Rogue DLC is completely optional and doesn’t contain any rewards.
Tldr: poorly designed mechanic in general, ignore it and you’ll do fine most of the time anyway.
Stress level increase when bad things happen (get hit, allies die, etc), decrease when good things happen (enemies killed).
- When enemy stress at max: do bad things to you.
- When your unit stress at max: chance to do good things, more chance to do bad things (chance can be influenced by artefacts).
Note: exactly what they do is determined by half a dozen different tags, don’t bother checking.
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